EA ditches microtransactions in Star Wars Battlefront II

Star Wars Battlefront 2 Weapons

EA temporarily disables microtransactions in Star Wars: Battlefront II

Update: EA has confirmed that all in-game purchases have been turned off.

What ultimately this means is that players can no longer buy crystals with real money. It's a game that feels great in a lot of areas with significant improvements in key areas like the addition of a single player campaign and a more robust multiplayer suite, but felt overshadowed by the progression system of the game.

"We'll share more details as we work through this", wrote DICE, the game developer on its official blog on Thursday. Sorry we didn't get this right.

Earlier this week, EA detailed significant cuts in the cost to unlock characters in its game and promised to continue to listen to player feedback.

Well, it appears that EA has actually considered that, and is working towards balancing the game progression to be free of premium purchases.

Star Wars Battlefront 2

Venturebeat cites "sources familiar with the situation" in reporting that the major change comes after Electronic Arts CEO Andrew Wilson conducted a phone call with Disney CEO Bob Iger about the game.

Gabrielson added that crystals will be available to purchase in-game at a later date. Traditionally, class unlocks come from playing as that specific class, and rewarding players for the time spent as that class. Players were justifiably outraged, prompting EA's Star Wars Battlefront community team to respond, claiming that this would "provide players with a sense of pride and accomplishment for unlocking different heroes".

The road to Star Wars Battlefront II's launch hasn't been a pleasant one, to say the least. Gamers haven't successfully run microtransactions out of Battlefront II for good, as EA is still planning on bringing them back, but for the time being all player progression will be gameplay based. The other concern regarding this business model was that due to the introduction of loot crates, it would encourage a "pay-to-win" model that doesn't promote in-game activities.

In the past two weeks leading up to the release, Battlefront II has been firebombed with bad press.

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