Take a peek at ICD-11's entry on "gambling disorder" and you'll find nearly identical language; In other words, video game addiction has become so notable that it's worth including in a global medical reference document, as the World Health Organization stated in its introduction to ICD-11.
The disorder can consist of an impaired control over the frequency, intensity and duration of gaming, increasing priority given to gaming to the point that it takes precedence over other daily activities and commitments, and a continuation or escalation of gaming despite it's negative consequences on other parts of life. If you are a video game enthusiast or at least know others that love to spend hours playing games you might be interested in the three major diagnostic features or characteristics of gaming disorder. There are those who believe that excessive gaming is a symptom of underlying health mental conditions and not a disorder on its own.
Video games are built on the same types of algorithms that make other types of games and media addictive, including smartphones and social media. "They're not even noticing that they started playing at 5pm when they got home and now its 2 am".
In the United States and in some European countries, ICD-11 and its classification of diseases is used for allocating insurance premiums and expenses. He tells CNN that many actually use gaming as a coping mechanism for other conditions such as depression or anxiety.
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The WHO only removed homosexuality from its ICD classification with the publication of ICD-10 in 1992.
The WHO released its new International Classification of Diseases (ICD-11), which had been over a decade in the making, on 18 June.
A section on traditional medicine is also included for the first time.
Smartphone, social media, and even gaming de-addiction facilities have always been set-up at institutions throughout the country, with many parents bringing in their children to be treated for addiction to gadgets.
According to details of the World Health Organization standards of classification of the disorder, persons whose personality and operations have been impaired by playing of such games qualify to be included in the list due to the adverse effects that gaming has on them.