"So we're already planning that and I'm looking forward to it.[We want to give] people more reasons to come back, whether it's Invasion or DLC, it's really important to us". Steel your nerves, and check it out, below. Bethesda and id also described Eternal as the next step toward creating not just a sequential, installment-based Doom franchise, but an entire "Doom universe".
If you played 2016's DOOM, then you know what to expect from Eternal in terms of gameplay.
Two lengthy sections of gameplay were shown off, the first taking place in the same Hell on Earth location seen in the E3 cut scene. Id describes its new approach as "destructible demons", showing the damage your attacks inflict in excruciating detail even before you get in the monster's face to finish the job. The DOOM Slayer is in for some upgrades of his own, and Bethesda showed off art for some of the weapons he'll be able to use in Eternal. Our intrepid Doom Slayer jumps, grapples, and brutalizes his way through a ruined cityscape, which has been consumed by grotesque fleshy demon architecture. All of this is optional, so if you prefer to go solo, no worries.
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The lengthy gameplay demo was part of a keynote delivered at Quakecon, the annual showcase for all things id (and Bethesda). The super shotgun also has a new grappling hook feature that'll snatch your enemies and rush you toward them for the kill shot. As the DOOM Slayer, return to take your vengeance against the forces of Hell.