The Xbox Live mobile SDK is part of Microsoft's recently announced Game Stack initiative, which aims to bring together all of the company's game-development platforms, tools, and services - such as Azure, PlayFab, DirectX, Visual Studio, Xbox Live, App Center, and Havok - into a robust cloud-based ecosystem that any game developer can use. "Under Game Stack, Xbox Live will expand its cross-platform capabilities, as we introduce a new SDK that brings this community to iOS and Android devices". Despite previous mentions, Nintendo Switch has not been included in the scheme right now, meaning either plans have changed, or it's a bit too early to be talking about that platform yet.
Microsoft has confirmed that Xbox Live will be making its way to iOS and Android, following last month's GDC 2019 event itinerary from the platform-holder, stating that it would be unveiling the service for mobile platforms and Nintendo Switch. It forms a part of what's being described as a Microsoft Game Stack, allowing developers to use all of its tools and services for game development. Microsoft's own Minecraft supports cross-play between Xbox One, Switch and PC players, as does the popular multiplayer game Rocket League.
For more than a decade, when you think about Xbox Live, you are likely thinking of a black box that sits in your living room that connects to an online service.
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According to Kareem Choudhry, Microsoft's corporate vice president of Gaming Cloud, "Our goal is to really unite the 2 billion gamers of the world and we're big fans of our Xbox Live community".
The Xbox Live developers kit will allow game makers to select features they want to integrate into their games, including friend lists, club membership, and hero stats. "Really uniting all those communities together with a consistent singular experience for those gamers". Does that mean we'll see Xbox Live better integrated on Switch?